1. Definition
Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object.
This technique is of course closely linked to shading in general.
This is usually applied after defining a global shading.
From left to right :
LineartGlobal shadingCompleted sprite
One of the big differences between global and local shading is homogeneity.
The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth.
Conversely, a texture must be as homogeneous as possible. It must be able to be applied on la
Hello, friends!
I am ready to open art commissions, make some kinds of great stuff, such as 3d, 2d characters, fairytales illustrations, places, postcards and pixel art. Tell me advices, how to start doin that and fell free to make requests!
Here I am!
I'm determined to create games that can appeal not only to me alone, but other fans of fun, exciting and challenging old school games. The first brick was laid - I developed a flash game Heth. I hope you enjoy it, despite its shortcomings.
Next will be better :D